Games Nest

Accessibility

Last updated 24 September 2026

TurnWorlds follows your iPhone's text size and Reduce Motion settings, and works with VoiceOver everywhere except the puzzle itself. Here is exactly what that means, including what does not work yet.

Larger text

The game has three text sizes: Standard, Large, and Largest, which is twice the standard size. It starts at the one that matches your iPhone's own text size, set in Settings, Accessibility, Display & Text Size, Larger Text.

You can choose any size yourself in Menu, Settings, Text size, and the game remembers it. At the larger sizes the word list uses fewer columns and scrolls, and every card fits on the screen and scrolls rather than running off the edge.

Reduce Motion

If Reduce Motion is on in your iPhone's settings (Accessibility, Motion), the game follows it. You can also turn it on or off in Menu, Settings, Reduce motion. With it on:

Turning the cube and zooming still move with your finger, because that motion is yours.

VoiceOver

With VoiceOver on, you can use everything around the puzzle:

What does not work yet: finding words on the cube. The letters are drawn as a picture, so VoiceOver cannot read them, and the puzzle needs some sight. With VoiceOver on, touches on the cube pass straight through to the game, so players with some vision can turn it and trace words as normal. Making the puzzle playable by sound is something we would like to do, and hearing from VoiceOver users would help us get it right.

Other help in the game

Tell us what would help

If something gets in your way, or a setting you rely on is not respected, please tell us at studiogamesnest@gmail.com. A person reads every message, and accessibility reports go to the front of the queue.

Games Nest, Victoria, Australia.