Last updated 24 September 2026
TurnWorlds does not collect anything about you. There are no accounts, no analytics, no advertising, and no third-party tracking or SDKs. Nothing you do in the game is sent to us.
The game is drawn with Three.js, a free, open-source 3D engine, and its text uses the free Archivo font. Both are built into the app, so the game works fully offline and does not contact anyone, including us, when it runs.
Your progress, your settings and your gem balance are saved on your device. That is which puzzles you have finished, where you are up to in one you have not, your sound levels, your chosen language, and whether you have turned on larger text or moved the controls to the other side.
None of it identifies you, and none of it is sent anywhere by us.
If you have iCloud switched on, your progress is synced through Apple's key-value storage so it follows you between your own devices. That data is held in your own iCloud account under Apple's terms, not ours. We cannot see it. If iCloud is switched off, everything simply stays on the device.
Purchases are handled entirely by the App Store. We never see your payment details, your Apple Account, or your name. The app asks Apple what you have bought and Apple answers yes or no.
The game is suitable for all ages and collects nothing from anyone, including children. There is no chat, no user content, no social features and no way for anyone to contact anyone else through the app.
There is no data for us to hand over or delete, because we hold none. If you want to clear what is stored on your device, deleting the app removes it. To clear the iCloud copy as well, turn iCloud off for TurnWorlds in your device settings before deleting.
If this ever changes, the date at the top changes with it. If a future version of the game collects anything at all, that will be said here plainly and before it happens.
Questions go to studiogamesnest@gmail.com and a person answers them.
Games Nest, Victoria, Australia.